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> Research topic: gaming
- Who plays games? What games do you play?
- Do games supplant narratives/writing as privileged cultural forms? (over 72% of all people in the US played video games last year, whereas more than 25% read no books in the last year)
- How is "playing" like "reading"?
- Is a game a narrative? Is it a kind of writing? Or are games a fundamentally different type of thing? (e.g. difference in types of events, difference in speakers, difference in temporality)
- Are things that we agree are games (chess? football?) also narratives? How about Tetris? Is it a narrative? Why or why not?
- OK, then is Zork a game? How so?
- Look at Nelson's Evidence. What is it? (game? narrative?) How about September 12 (which declares "This is not a game.")?
- What is the role of narrative/writing within games? How do games contain stories or comes within a story? We may narrate a game after the fact, but is this part of the game? (How?) Look at Dead-in-Iraq.
- What about hybrids? e.g. modding communities such as Sims3 modding, or PacManhattan, or Machinima ("Who's the tank?"), movies and books based on games (Resident Evil, Doom, etc.)
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